Nice. Tried it. Works smoothly.
Nice. Tried it. Works smoothly.
Existence is pain
I didn't know nothing about that game. Seems the engine is similar to DooM/Build, isn't it? [edit] I've read again your text and now I know. [/edit]
Really impressive. Well done.
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Thank you all!
The original game isn't based on Doom source code (as Heretic, Hexen & Strife), despite the fact that it feels very much like it. The project is an observe and mimic of the original game mechanics as well as deciphering the data file format of the game.
I've updated the first post with latest build.
Enjoy!
Last edited by Jimmy Valavanis; 13-05-2020 at 12:48 PM.
Last days I've started working again with RAD, and thus version 1.0.1.743.r838 is available!
Downloads
- Executables (win32): https://sourceforge.net/projects/rad...2.zip/download
- Source code: https://sourceforge.net/projects/rad...c.zip/download
New Features
- OpenGL rendering. The binary download now contains an new executable (RadGL.exe) for OpenGL rendering. Use Rad.exe for the software rendering version.
- Key bindings for the automap functions. The automap functions can be configured from the menus.
- Misc improvements and bug fixes
Screenshots
OpenGL mode:
Automap key bindings:
It looks nice. Good job as usual.
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