Well this is a blast from the past! i remember playing this game in splitscreen with my brother decades ago..
Interesting that you went and recreated it in pascal, it is a rather obscure game.
Well this is a blast from the past! i remember playing this game in splitscreen with my brother decades ago..
Interesting that you went and recreated it in pascal, it is a rather obscure game.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Really impressive. I wonder if it works on Linux+Wine (I didn't have time now to test).
I've dove a little in the sources and... does it uses DooM engine? What? I mean, what?
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Indeed, despite that it is a totally different game genre, its core engine is DelphiDoom. Of course the player's control and car's AI was coded from scratch. By using DelphiDoom I had the advantage of making the expansion pack using common editing tools of the Doom engine, using the native DelphiDoom's map format. I only used the C original source code as a guide to build an extra layer to read the speedh.jcl data file. At first I considered the option to recreate the game using the original source code, but by using DelphiDoom source code as a base I was able to finish the project in less time, without worrying for any engine-related issues.
Wow, I like the screenshots and considered to give it a try. The hassle of getting a shareware made not to proceed, but impressive work.
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