Results 1 to 10 of 22

Thread: Periphery Online / MMORTS

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quote Originally Posted by rts111 View Post
    I meant that if some player has access to the code, and if he changes the code of his game client, for example, increases the HP of a unit, then his client will work out of sync with other players' game clients. Something like that.
    So this would mean you are using distributed processing of game state where each client is processing state of its own ingame units. Right?

  2. #2
    To make the server work as easy as possible, a significant part of the calculations has been transferred to the client side. Yes, something like distributed processing.

  3. #3
    I bet many of PGD members would like to peek into your code to see how you managed to do this. And not for intention of cheating your game but instead to get idea of how to tackle something like this in our current or future projects

  4. #4
    Judging by myself, I would definitely try to hack.

  5. #5
    Quote Originally Posted by rts111 View Post
    Judging by myself, I would definitely try to hack.
    Me too just for learning about what is possible of course

  6. #6
    Quote Originally Posted by rts111 View Post
    Judging by myself, I would definitely try to hack.
    Quote Originally Posted by Jonax View Post
    Me too just for learning about what is possible of course
    I believe I would not go this far and try to hack the game. I don't think this is moral. So instead I would rather see developers to share their knowledge willingly with me.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •