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Thread: Ponx - High DPI aware PONG style game for Linux

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  1. #3
    Thanks for feedback and encouragement. I really like the Virtual Machines too and find them useful for testing.

    I didn't think about that speedy area discrepancey, but you are right of course. I think I'll arbritarily make the center crossing decide the speed for next version. The discreepancy was indeed as you deducted because I started programming with the top-left corner as coordnates for the ball. Made coding easy at first but increasingly messier as more functionality was added. Should have gone for ball center from the beginning.

    Also you are right about the occasional misalignments when deciding hit or miss. Is possible due to rounding error, or possibly a case of finishing the loop and moving the ball yet a bit before the moving stops...

    Why the fast area in the middle? Well. I'm getting older and don't have reflexes for super fast original PONG style movements. Slower is nicer from a personal perspective and I generally prefer more contemplative gameplay. However having that slow game speed makes the gameplay boringly slow, even for me. Don't have the patience to wait for the ball to crawl over the whole field. So the fast area is a compromise..
    Last edited by Jonax; 13-05-2022 at 06:56 PM. Reason: typo

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