Quote Originally Posted by SilverWarior View Post
I guess you are one of the smarter people that keeps V-Sync enabled all the time.
Nope.
HD 3000 is just that wimpy.
OpenArena (a quake3 clone) only can 60 fps at 1024x768
Factorio ran ~25fps on minimals, causes an overheat shutdown, stopped playing @this machine
Team Fortress 2 ran ~30fps on minimals, causes an overheat shutdown, stopped playing @this machine
So, I only play outdated Zandronum + Brutal Doom here, at 1280x720, at that.

Note that I managed to heat it to 85C once, by rendering a rotating cube with immense supersampling (more than 4k, AFAIR) downsampled to FullHD in a pixel shader.
But even then, the package graph never strayed far from the Core 0 graph.

Hmm... The circumstances were quite specific: tons of overdraw *but* most of those decals were the same texture, quite stretched.
Maybe the gpu in my case is always limited by how much system memory bandwidth it could scrounge -- but if all textures fit in its own cache it has a chance to go all out and clock up?