The hexagon is a cool shape but somewhat cumbersome to code. At least not as straightforward as the square.
For my current project, which will be a successor of the Dark Vesta game, I'm intending to use a hex-grid. Not really necessary but I like the honeycomb pattern.
Coding is ongoing. Nothing to show yet but the game will again be pretty simple. VGA size, few colours. Mostly text based, except for the hexagons.
Have you used hexagons in your game programming? Any thoughts?
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