Hi. Long no see you. I have a busy live...
And part of the busy live is this: I've published version 1.0 of my Amateur 3D Game Engine.
This engine is based in the one I wrote for my 2nd PGD Challenge back in 2012. Such engine was written in about one single week and was pretty buggy because the hurry and also because Allegro.pas 5 was in a very early development state in that moment. I've fixed a ton of bugs, changed a bit the API and added some basic functionality.
Right now the engine is very simple and lacks a lot of functionality. I have a roadmap but since I'm working on this in my free time it will take time. Note that the engine is Amateur so it won't be as big or advanced than other engines. If you need something professional, please use Castle Game Engine; the latest releases are really good.
At the moment you can get the engine from here:
https://sourceforge.net/projects/a3dge/files/1.0/
Someday I'll have a proper webpage. You can see some screenshots at the summary page.


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