Now, this might not be an interest for everyone, but I felt that it would be great to talk about how one goes about building up something of a resume when it comes to establishing yourself as a competent game developer.

Save for a small percentage here on PGD, I don't think we have too many 'professional' game developers, but I'm sure that some of us can provide a clear picture of what someone looking for work in the gaming field should do to create an effective porfolio.

So who here has actually gone this route? How does it compare with the application development side of the house? What kinds of things are potential employers looking for? Is freelancing a viable option? And how else can you promote yourself?

Anyone who has other questions or insights please contribute to this topic.