Quote Originally Posted by WILL
I'm curious though, how do you yourself regulate how complex your own projects should be? I mean... there is indeed such a thing as too simple, right? At least that would depend on what you are doing I would think.
Exactly -- people also need to learn their capabilities and limits. Getting good at writing games means having a lot more failures than successes, generally.

In other words, the more you fail projects, the more (hopefully) you learn from your mistakes and get a better 'feel' for what you can do within certain timeframes. Years ago I was dropping the majority of my attempted projects because they were often overambitious and beyond my skills, but now I finish almost every one I take a stab at, because I know what I can and cannot do (yet! ). The more you know your own abilities, the better you'll become at game development, I say.