Quote Originally Posted by dmantione
No, the row/column ordering doesn't match OpenGL. Interfacing with OpenGL is still very easy, ....
Wait, for a long time I was convinced by someone that both D3D & OpenGL matrices are equal if we look at _binary_ format in memory. It's just API's what tread them differently. I.e. in books matrices and vectors are printed differently (I mean row/column "visualization").