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Thread: MacOS X + JEDI SDL + Fink

  1. #31

    MacOS X + JEDI SDL + Fink

    Just out of curiosity, has anyone heard of the forum iDev Games before? They seem to specialise in Mac game development and they've got a section on SDL. They might have some useful info.. http://www.idevgames.com/forum/forumdisplay.php?f=6

  2. #32

    MacOS X + JEDI SDL + Fink

    Looks promising, you should announce your port over there.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #33

    MacOS X + JEDI SDL + Fink

    Hey,

    I promised to put an article together for any of you who are interested in porting their games to the Mac!

    So here is the link:
    http://www.cerebral-bicycle.co.uk/viewdoc.asp?doc=349

    Hope you find it useful, and as always... if you would like some help or have any questions just post them up!

  4. #34

    MacOS X + JEDI SDL + Fink

    In my completely non biased opinion this should be an announcement or at least have a link of its own

    Top cheers to Billy for taking the time and effort to get my shoddy (tm) code to work on his mac.. pleased to announce that since my optimisations, it's working as fast as a fast thing.
    I'm sure that there are people who would like to get their Jedi-sdl apps running on Mac and will find your tutorial no end of help. A few simple guidelines can make all the difference.

    Cheers Billy mate.

  5. #35

    MacOS X + JEDI SDL + Fink

    Thank Billy for posting the info about building under MacOS X. Though I love the references to delphigamer.com , I think it would be more consistent to change this to http://www.pascalgamedevelopment.com/ as Dean has indicated that DelphiGamer may change in future.

    I will create a news item about your post and I will also be creating a tutorial about how to use XCode 2.4.x with FPC and JEDI-SDL, incase some developers don't want to use Lazarus on MacOS X.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #36

    MacOS X + JEDI SDL + Fink

    Quote Originally Posted by savage
    I think it would be more consistent to change this to http://www.pascalgamedevelopment.com/ as Dean has indicated that DelphiGamer may change in future.
    Done...

    I am actually really looking forward to your article as I had to give up on the XCode plugin...

  7. #37

    MacOS X + JEDI SDL + Fink

    Quote Originally Posted by billy1380
    Done...
    Thanks.

    Quote Originally Posted by billy1380
    I am actually really looking forward to your article as I had to give up on the XCode plugin...
    I have a 2D JEDI-SDL Project template which is 99% done. If I could just get the project renaming done it would be ready. I'm hoping that Jonas can point me in the right direction on that one.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #38

    MacOS X + JEDI SDL + Fink

    OK the 2D Project template now works and I have posted my basic XCode instructions in this - http://www.pascalgamedevelopment.com...ic.php?p=27487 thread.
    All feedback or corrections welcome.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #39

    MacOS X + JEDI SDL + Fink

    A MacOS X Disk Image is now available from
    http://jedi-sdl.pascalgamedevelopmen...s/JEDI-SDL.dmg, which contains both the JEDI-SDL framework and the 2D and 3D project templates. The only thing left to add to these are the ability to make them double clickable from within *Finder* so that they can be executed like normal MacOS X exes. Currently they behave more like UNIX exes.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #40

    MacOS X + JEDI SDL + Fink

    Hi Savage, where did the dmg go?

    Was it no longer useful?
    The views expressed on this programme are bloody good ones. - Fred Dagg

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