Sure. That'd go something like this:

Code:
  glTranslatef(x, y, -0.1);

  glBegin(GL_QUADS);
      glTexCoord2f(0, 0); glVertex2f(0, 0);
      glTexCoord2f(0, 1); glVertex2f(0, FHeight);
      glTexCoord2f(1, 1); glVertex2f(FWidth, FHeight);
      glTexCoord2f(1, 0); glVertex2f(FWidth, 0);
  glEnd;
where x and y can have any value you'd like.