Sure. That'd go something like this:
where x and y can have any value you'd like.Code:glTranslatef(x, y, -0.1); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(0, 1); glVertex2f(0, FHeight); glTexCoord2f(1, 1); glVertex2f(FWidth, FHeight); glTexCoord2f(1, 0); glVertex2f(FWidth, 0); glEnd;
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