OpenGL is great for 2D. You automatically have zoom and rotation without needing to creating a whole new set of graphics. And transparency is extremely simple to do. Personally, the only reason I use SDL is for the window management.
OpenGL is great for 2D. You automatically have zoom and rotation without needing to creating a whole new set of graphics. And transparency is extremely simple to do. Personally, the only reason I use SDL is for the window management.
[size=10px]"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." -- Paul Dirac[/size]
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