Hey, thanks for the answer.

I am a newbie to GLScene but it's power and ease of use is great.
I have run through the 2 demos in GLScene relating to TerrainRender but have
been unable to get it to run properly.

I basically want to make a game like Diablo/Dungeon Siege and understand
how everything works relating to Height Maps etc.

As a test for myself to see if I can do it, I wanted to have a actor (any mesh) walking with
the camera behind him at say 45 degrees walking over some terrain.

Loading and animating and moving the actor is easy enough and works fine but I
can't get the terrain to show. If I use the demo as an example and use the
available bitmap as a height source the terrain comes out terrible. A low standard section and
then around it the ground goes miles into the sky.

IF you could explain the setting up routine or even write a little bit of code with some
detailed descriptions as to where I could be going wrong I would REALLY REALLY
appreciate your brilliance.

Thanks for taking the time in helping me.