I felt like posting part 2 of the story, so here goes.

This storyline starts with a new character in a new setting. The storyline starts with a small resistance group making an attack on a laboratory. Judging the looks of the defending soldiers these guys belong to the same bad guy. This is a totally different environment so you know you're not on the ship anymore. In this case (for a change) the good guys win, but as in every battle there are casualties among the resistance group. One thing which stands out again is the mark of "Red X" plastered all over the wall. You see some weird schematics (wireframes and such) of the letter X on the wall. Since the resistance group knows as much as we do, they plant explosives and get outta there and decide to regroup at their underground base.

Hero #6 is the leader of this resistance group. Having finally destroyed the threat on their homeworld they decide to make sure the enemy is wiped out and the leader has to go out and kill any remaining robot. This is a simple mission in which you just have to kill some robots and defeat some bosses. When he's about to return to base a fast spinning object (UFO or something?) hurls through the sky and nearly hits him. After that, another boss appears and he has to defeat it. This boss is good at throwing stuff so the player should assume this boss threw the spinning object. After defeating this boss a strange rumbling noise comes from the atmosphere. Our hero looks up and sees something huge crashing down.

I'll keep the critter's storyline short. He wakes up outside the ship. He saw his friend when he was in the cage on the ship, so he knows he's somewhere around. He walks around exploring the area around the ship. Just as he sees him, he notices he runs away with the henchman. He fears the henchman took him and he decides to follow. The critter is agile enough to follow the two of them and just when he catches up he notices the rebels talking to them. Critter thinks the rebels are actually the enemy soldiers and moves in for an attack, he then is overpowered and knocked out (again).

Now the story continues with our henchman again. This guy has just woken up and he finds the crate "Red X" was forced open by the crash. Whatever was in there isn't in there anymore. Intrigued by this crate another flashback occurs. He thinks back to a time where he overheard the boss talking to some scientists about "Project Red X". You hear the boss talking to the scientist that the project is finished and stored for shipment. Right after that the alarm goes. Something warning is given over the speakers referring to the very first battle in the game.
The henchman's movement abilities are quite limited so he can't reach many places. He just fights his way through some simple terrain. After a short while he hears an explosion and a bit later he notices some rebels fleeing. Since the rebels are more agile than the henchman, he can't go after them. A little later he sees the ship crashing down and decides to go after it to look for survivors. Once there he notices the flying critter lying there unconscious. A small cinematic shows the henchman dragging him away.

The next storyline continues with the flying critter. He wakes up in a cave with the henchman sitting beside him. The henchman explains his part of the story and says they have to get away. The flying critter insists they find his friend and they partialy head back. The henchman just follows you around and you have to fight some flying monsters with the help of the henchman. You can trigger some switches and solve some puzzles to proceed. The henchman knows how to use technology so he can remove some barriers. The base idea is to get from A to B with the henchman. In stead of finding the critter hero, you find a member of the resistance group. He asks you to follow him and this chapter ends.

Now the soldier wakes up inside a different part of the ship. Near him is a blinking light and it's the emergency emitter. This thingy calls for a pickup when he's in a safe location, but we all know he isn't. Since his radio is broken he has to find some stuff to repair it and warn his fellow soldiers not to come (there's no way they can defeat a robot army this big). Since the ship is pretty busted up after the crash lots of parts are lying around. He has to flick some switches to get to some points easier. One of the switches doesn't do anything (or so it would seem, we'll get back to that one later). Finally he has all parts and he wants to go to the exit hatch, this hatch is broken and he can't get through, just as you think you're not going to get out, an explosion occurs breaking a hole in the hull of the ship. The same spinning and flying object we saw before comes flying through and exits through the other part of the screen. This soldier goes outside to use the found equipment with his radio to make a simple radio tower. Just as he transmitted his message (help won't come), the flying critter appears and tells him to come with him. Carries him by his feet and they fly off screen. End of chapter.

Time for the warrior to make his appearance. He wakes up in the lab in which he was before, only the cage is open now. He notices the big bad guy lying there, so of course he runs towards him to finish this game quickly. But this won't go so easy. A strong boss appears in front of him. This boss can't be beaten (invunerability), so our hero makes a run for it. The boss follows after him shooting some stuff to make it harder for you to escape. At a certain point the chase is suddenly cut off by a cinematic. You see the part where the soldier pressed the useless button. You see the exact same dialogue you saw before, but now you see what the button does, afterwards. The ship's defenses are activated and the lasers mounted on the walls/ceiling shoot down the big boss that was following you. You're safe now, but cornered. On one side there's a wall. On the other side are mounted lasers shooting everything that comes near. You manage to weaken the defense by destroying some nearby power source, but he lasers are still active, but this time you can dodge them. At this point the flying object makes his appearance and bumps into the defeated boss. Finally it stops and you see it standing up. This is the only creature I totally thought out. This is "Red X". It's little more than a red letter X with an eyeball in the center. It's powers are sticking to any surface and making a spinning attack as it jumps away from the surface (I described this in my first post). Right now this Red X is under attack from these lasers. It's the warrior's task to save him by destroying the lasers before red X or his own HP runs out. Because of what happened you're Red X's friend now and you decide to escape. Chapter ends here.

The next chapter continues with "Red X". He escorts the warrior to the hull in the ship he made earlier for the soldier. Just as he reaches it a couple of enemy robots appear along with the bad guy who tries to sway the Red X to join him because, according to the him, it is his destiny. Red X has now made a friend on the opposite side and doesn't want this. some boss monster comes in from behind and captures the warrior within it's own body. Now Red X has to fight this boss without harming his buddy. Mr bad guy flees before the battle starts. The two of them are now outside and a bit further the rebels come again. They manage to convince the warrior to follow, but Red X ran away (let's say he's not a people person).

In the 3rd and final chapter all of the heroes (except for Red X) unite at the rebel base for what may be the final assault.