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Thread: Boids and Grouping behaviour...

  1. #1

    Boids and Grouping behaviour...

    Has anyone done any investigation into boids and other grouping/party behaviour for you games?

    Any Pascal demos lying around?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    Boids and Grouping behaviour...

    :shock: What is a boid?

  3. #3

    Boids and Grouping behaviour...

    You don't remember the old Boids example which shipped with the DirectX SDK?...


    It's a small demo showing a flocking algorithm... quite peaceful to watch

  4. #4

    Boids and Grouping behaviour...

    Here's some links to Boids examples.

    http://www.navgen.com/3d_boids/

    Here's a nice one with a Java applet to show the effect..
    http://www.red3d.com/cwr/boids/

  5. #5

    Boids and Grouping behaviour...

    I see what you mean, that page is great. I think I'm going to make something like that, a small demo.

    Does "boid" come from "bird" and "android"?

    EDIT: I remember that animation of 1986!


  6. #6

    Boids and Grouping behaviour...

    I thought sulaco or nitrogen's website had a 2D boids simulation?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  7. #7

  8. #8

    Boids and Grouping behaviour...

    Here is a set of flocking components for Delphi:
    http://www.riversoftavg.com/flocking.htm
    It is based on Steven Woodcock's article, "Flocking: A Simple Technique for Simulating Group Behavior," in "Game Programming Gems 1". It also adds formations - something for RTS people.

    I found this while searching for information on formation making in RTS - I am trying to implement something similar to unit behaviour in Total War series, so far without much success

    Oh, I did not notice that this link was already given.

  9. #9

    Boids and Grouping behaviour...

    I remember Thomas Grubb's components. They used to be commercial, but it seems they are free now. I may take a look at them.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #10

    Boids and Grouping behaviour...

    How about impelementing boids algo totally on GPU (both calculations and rendering without any CPU interaction)? :roll:
    There are only 10 types of people in this world; those who understand binary and those who don't.

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