Hey thanks! As you said it's a matter of studying every little effect and make combiations using a lot of processing power. But I think it's an interesting challenge. The game engine I'm making is based on doing what other engines don't offer. I think it would be a great addition. Then, I'll start crashing things around the house to find out how they sound :think: ...

I found something about modern audio in games:

http://www.digit-life.com/articles2/...ogy/index.html