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Thread: Vampyre Imaging Library 0.20.0 Released

  1. #1

    Vampyre Imaging Library 0.20.0 Released

    Version 0.20.0 of Imaging library has been released! New features
    are in and many bugs found in 0.18 has been fixed.

    Main news/changes in 0.20.0:
    <ul>[*] New TImagingCanvas class with methods for drawing objects
    and applying effects was added (although there is not much functionality yet).[*] New image data formats based on 16bit half-float (FP16) type has been
    added and OpenGL and Direct3D extensions can now create textures
    in these formats too.[*]Imaging now compiles and works on 64bit CPUs (Linux on AMD64). [*]High level interface classes were extended and updated as well as VCL/CLX/LCL
    support and low level interface.[*]Some old demos were removed, new added, and rest was updated.[/list]
    Imaging's homepage: http://imaginglib.sourceforge.net
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  2. #2

    Re: Vampyre Imaging Library 0.20.0 Released

    Quote Originally Posted by Galfar
    Imaging now compiles and works on [b]64bit CPUs (Linux on AMD64).
    You mean, with Lazarus/FPC?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3

    Vampyre Imaging Library 0.20.0 Released

    Yes, it was tested with FPC 2.0.4.
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  4. #4

    Vampyre Imaging Library 0.20.0 Released

    Promoted to news item.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

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