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Thread: Delphi to capture all currently playing audio to a wav file?

  1. #1

    Delphi to capture all currently playing audio to a wav file?

    Hi all,
    Using Delphi 5 is there anyway of grabbing whatever audio (sounds, music, etc) that is currently playing through the current output device (speakers, headphones, whatever) and create an uncompressed .wav file from the data?

    I want to grab some sounds and music from a C64 game running under the WinVICE C-64 emulator program, and I thought that doing this could be the way to go with getting the sounds...

    And as I use Delphi 5 a lot... :-)

    cheers,
    Paul.

  2. #2

    Delphi to capture all currently playing audio to a wav file?

    If necessary I can also use Freepascal as I have Lazarus using Freepascal 2.0.4.

    So if anyone has some Freepascal code as well I could use this too :-)

    cheers,
    Paul

  3. #3

    Delphi to capture all currently playing audio to a wav file?

    Use goldwave or sound forge to record wave from output or input sources..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #4

    Delphi to capture all currently playing audio to a wav file?

    I think he means real time..

    Yea, have a look at DirectSound, or the FMOD library or OpenAL (I dont know about that though)

    Both DS and FMOD support recording from a microphone, so I guess it could be an easy step up from there to full 'what u hear'
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  5. #5

    Delphi to capture all currently playing audio to a wav file?

    He said he just has to record some sound out of a C64 emulator.. he could easily use even a windows sound recorder to do that..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #6

    Delphi to capture all currently playing audio to a wav file?

    Thanks guys, I will try the suggestions and see how I go :-)

    cheers,
    Paul.

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