An additional question on the topic: anyone knows how to create a 3dsMax-like geosphere? That is, a sphere with vertices and faces distributed equally and not squashed at both poles? Seems like a more efficient representation of a sphere with less vertex count and rounder look.

Look on the following screenshot, both spheres look more or less equally round, but sphere has 482 veritces and 960 faces (x2 tris?), while geosphere on the right has 252 vertices and 500 faces (x1 tris?). Besides, it seems easier to control the LOD of geosphere than the standard sphere. The question is, how to create vertices and triangles for geosphere?