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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Wow, that's pretty cool Sascha.

    I should get you to write a couple of basic tutorials on using the Stencil functions for the upcoming 4th issue of Pascal Gamer mag. Just something to get people started maybe.

    Unfortunately I've given up on 3D water as I'm realizing that thats not where my strengths lay. So sticking to what I know and that's 2D. Doesn't mean the water will look bad, actually I've been focusing on that alone lately trying to come up with something rather nice for once. I found some great textures and I took some of my caustics lighting tiles and tried layering them together. With a few alpha tricks and the nice pretty lighting animation below it. It looks pretty decent.


    Screen Shot 2013-01-06 at 6.32.46 PM.jpg Screen Shot 2013-01-06 at 6.39.04 PM.jpg

    What do you guys think?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Looks ok from here, could you try making a video of it animating?

  3. #3
    Looks verry nice.
    And since you are using layering why not try and make water tiles semitransparent and then render the botom textures below, closer to shore more visible the botom texture is. This way you could get the impresion of increasing water depth which would look realy nice.
    Also since you are using layering you might wanna go and use larger textures whose dimensions are actually bigger than tile dimensions. This way the textures will look less repetive (you can clearly see repetive paterns in water texture in the left picture).

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Well I am using 2 layers really.

    The first is the caustic lighting effect animation consisting of 36 frames with some coloring thrown in.

    The second is a 1:1 scale seamless texture that I found, scalled down to the 80x80 size required, added a bit of an alpha mask and put it all together in-game.

    The caustic lighting cycles through it's animation and on top I draw the water surface texture with an alpha value that goes up and down just slightly as to give it a nice animated effect.

    I'll see about posting a video of it sometime soon.

    The real fun stuff is what I've been up to lately. Graphics is nice an all, but I've finally been adding 2 things I've been dying to do for a while now; Message Scrolls and Hidden Objects inside of Objects. Hint: Magic gets them out.

    I think that this will give a lot more to the gameplay and allow me to tell a bit more of the story as you play through it.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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