The graphics situation seems to be resolved for the moment, I'm glad to say. It seems that I'll not have to look for a new artist afterall, so I am relieved.


Thanks Federico!

Good point about the moving screen for small maps. Though, I don't anticipate too many of the final maps to be quite as small. But I'll remember to put this on my list of things to do.

As for reducing the graphics down to 32x32, trust me, you'll see the reason for the large sized tiles soon enough. I'm planning a rather visually stunning experience when you play the game. You just don't have any of the cool graphics to see all the detail worth the dimentions of the maps.


A little update, I've managed to get some pretty cool looking fireballs made and once I work out a tiny bug in the managing of the new fireball objects, I'll post a few screenshots of them... along with some of the newly added floor tiles!