Well I am using 2 layers really.
The first is the caustic lighting effect animation consisting of 36 frames with some coloring thrown in.
The second is a 1:1 scale seamless texture that I found, scalled down to the 80x80 size required, added a bit of an alpha mask and put it all together in-game.
The caustic lighting cycles through it's animation and on top I draw the water surface texture with an alpha value that goes up and down just slightly as to give it a nice animated effect.
I'll see about posting a video of it sometime soon.
The real fun stuff is what I've been up to lately. Graphics is nice an all, but I've finally been adding 2 things I've been dying to do for a while now; Message Scrolls and Hidden Objects inside of Objects. Hint: Magic gets them out.
I think that this will give a lot more to the gameplay and allow me to tell a bit more of the story as you play through it.
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