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Thread: Garland's Quest

  1. #101
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    Ah you know what? I found this font laying around at work.

    What do you guys think? (I might brighten it up or make it glow/animated later on)




    This font it's fixed width either, but I believe that it can still work. It just might have some (S)NES-ness to it.
    Jason McMillen
    Pascal Game Development
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  2. #102

    Garland's Quest

    Nice, you might want to make a very slight white outline to it to make it a bit more readable, or make the "paper" a little lighter in color. The contrast is a bit tough to spot.

  3. #103
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    Yeah I was thinking that for general text or stuff that I want to stand out it would be a bit hard on the eyes.

    But for 'wizard doodles' and the like the color is ok.

    Actually with a faint light glow around the text it stands out much better.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #104

    Garland's Quest

    Heh heh, not bad, WILL The character looks kinda funny

  5. #105
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    Thanks Bijo!

    Kas and I were going for a sort of wacky SMB feel to the 'cast' of characters in GQ. I think hehas done a great job so far. However unfortunately as he has not been around for quite some time, I'm not sure if I can get him to finish off the job. That could mean a lot of things for some of the characters that were not finished. Esp. Garland himself, who if you haven't noticed isn't complete himself.

    [size=8px]Damn. Introversion is right, content really does suck! [/size]
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #106
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    Ok here is a quick little mockup of the main menu.

    For highlighting I was planning on using the Exit portal effect behind each icon and text.



    What do you guys think?

    I may add another effect (little twinkly sparkley particles moving upward --common to most 'magic' game effects) instead if it suits the menu's look a lot better.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #107

    Garland's Quest

    Looks cool, but it doesn't seem to be symmetrical. Even if this is your intention, I think it would give a more "natural" look if it was symmetrical.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #108
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    Garland's Quest

    Hey Dirk!

    Yeah you're right. It's not a good/final layout, just some visuals get an idea of the lok of the menu. I have to put in a Garland's Quest header in there as well as some kind of Red Ant logo (any takers? It's unpaid! )

    What I may do is put the heading outside of the panel to add some contrast to the screen.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #109

    Garland's Quest

    Red Ant logo? What's that for? Do you own a company named Red Ant?
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #110

    Garland's Quest

    How about this?


    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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