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Thread: Garland's Quest

  1. #121
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    $%#^^$&$ ^ ! poop. :?

    Now I have to take all of last nights work and toss it and do this over again. I had all the icons set, ordered and compacted into a single 512x512 sheet for use by the menu. Now it seems that I cannot get the PNGs stored textures to use their alpha channel (using Photoshop) which I thought got stored and would kick in. :roll:

    So now I have the option of trying to see if I can 'map' the alpha channel into the PNG file or use black and just ADD everything. Problem there is that my core font color is dark so that means it'll just look transparent to some degree or barely noticeable. So I'd have to find some way to separate my font's glow from my font and draw them separately in 2 different ways.

    Any suggestions? :scratch:
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #122

    Garland's Quest

    Where is the problem with the alpha channel? You must have used this before with your characters and so on.... So what exactly does not work?
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #123
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    I think the problem is that the PNG files are being stored as 24bit not 32bit thus the alpha channel doesn't get stored.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #124

    Garland's Quest

    give it to me, I'll fix it...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #125
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    :doh: Awe man... I need to have on glBlend() as well as glAlphaTest(). :roll: n/m

    Ok I've got my mouse cursor drawing with this:

    [pascal]glBlendFunc(GL_SRC_ALPHA, GL_ONE);[/pascal]

    Which is almost perfect, but it only draws properly on the black area around my panel.

    I have glow around it and a shadow behind. I'd like it to draw both the glow and shadow correctly when drawing on black or non-black surfaces.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #126

    Garland's Quest

    Problem seems to be "fixed", huh? :lol:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #127
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    Sorry delayed edit submission.... (re-read )
    Jason McMillen
    Pascal Game Development
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  8. #128
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    lmfao I fixed it myself again.

    [pascal]glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);[/pascal]

    What can I say? This is a high stress hobby. :lol:
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #129

    Garland's Quest

    Well Will, all I can say is LOL! Glad I'm not the only one that ran into that one.

    Maybe you should change your logo to a picture of a giant ant taking a bite out of your backside (A$$ for those not offended).

  10. #130
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    You said bum! :lol:

    I hope to have some cheap thing put up by day's end.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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