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Thread: Garland's Quest

  1. #161

    Garland's Quest

    Quote Originally Posted by WILL
    Nor have I seen anyone go the the GGE page and rate the game. (poor or great even)
    Actually, I did that right after you added it. You won't get a rating besides an anticipation rating until you set the games release date.

    BTW: If you rate and critique other peoples games you stand a better chance of getting ratings yourself.

  2. #162
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    I noticed that there was 1 other that rated. Now I know who. [size=9px](So how does that likeliness thing work exactly?)[/size]

    btw, the anticipation meter is exactly what I meant. I don't have and won't put a release date until I'm sure of it's actual release time frame.
    Jason McMillen
    Pascal Game Development
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  3. #163
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    Garland's Quest

    Jason McMillen
    Pascal Game Development
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  4. #164
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    In the last few days I've been letting this thread cool down as I worked on the 'Death' effects for Garland. It's coming along nicely!

    So far I've set him on fire, turned him to stone, electrocuted and dropped him down a bottomless pit! :twisted:

    I think I just have a few more ways I need to animate his timely demise and I'll have them all in. Some of the much older bugs have been fixed as well.
    Jason McMillen
    Pascal Game Development
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  5. #165

    Garland's Quest

    Heh, I'll have to pick this up again and try it out. Is the last image above an example of line of sight? Even though it's just a restriction on the viewing range.

  6. #166
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    Oh no, I was demonstrating the enhancement of the exit animation. I've not impaired the player's sight during gameplay.

    It's a 'circle in to black' as he walks through the door.

    Unfortunately you won't get to see all these new animations until Alpha 06 is released. I'm planning on the one last Alpha before I move onto beta, with all the main features in and I'll be focusing on level/puzzle design and bug fixing from there.

    After that I'll be working on a final demo. And a final version of the released commercial game.

    The Beta versions will be kept private and by request to be a beta tester only.
    Jason McMillen
    Pascal Game Development
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  7. #167
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    Here are some screenies of my current progress.
    Jason McMillen
    Pascal Game Development
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  8. #168

    Garland's Quest

    I like the screenies!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #169
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    Garland's Quest

    Here is a video of the gameplay and Solve for Level 18.

    <center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/gp75S1eMSnA"></param><embed src="http://www.youtube.com/v/gp75S1eMSnA" type="application/x-shockwave-flash" width="425" height="350"></embed></object></center>
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #170
    Co-Founder / PGD Elder WILL's Avatar
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    Garland's Quest

    Wow it's been ages since I've done an update here. Well guess what guys? I've picked up GQ a bit for the last couple of days and did some work on it.

    Nothing new as far as visuals (sorry screenshot jockies ) except for the color change glitch for Garland's cape. It's now blue like the other animation sequences.

    Other than that I've fixed:
    :arrow: the Yellow Drake's LOS detection of Garland and
    :arrow: an Input control bug that would cause a double use of Magic Scrolls or flipping of a Wall Switch

    Next few issues to be worked on:
    :arrow: a glitch with Garland's continued pushing state
    :arrow: fix up Yellow Drake's attack animation
    :arrow: do Eyeball Man's attack animation
    :arrow: Bomb Man's explosion and attack animation
    :arrow: Magic transformation effect
    :arrow: a pretty Gem pickup effect and
    :arrow: a pretty magic aura effect for Magic Scrolls

    I'm sort of contemplating Garland's fate of late. I'm still rather busy with school so it'll remain second chair, but if I can hire an artist to finish some of the missing, required sprites ad tilesets, I may yet be able to release this game as I previously intended. I'm considering putting up a few hundred dollars towards the effort aswell. Know of any interested artists that can continue the visual style of the game and will work for cheap?

    Just as a point of interest...

    Remaining Needed Graphical Assets:
    :arrow: Gem Guardian character (Statue form, walking, attacking) x 4 directions
    :arrow: Nem boss wizard (idle, walking, casting, pushing) x 4 directions + (getting angry/throwing a fit, being banished) x facing forwards
    :arrow: more Gem colors/shapes
    :arrow: Garland's Staff
    :arrow: Magic Cubes x 4 themes
    :arrow: Blocking Object x 4 themes (Boulder, Tree, Pillar, etc)

    :arrow: Tileset + Switches/Doors + Water/Bridge sets x 4 Themes (Basic [size=9px]as seen in the alpha version[/size], Forrest, Snowy/Winter, Cave)

    :arrow: Some minor cinematic work which needs to be discussed. (intro, still framed image for each themed stage, ending)

    I have Nem's design already done with my previous artist, but I never got the original 3D assets from him nor the sprite sets to put him in the game.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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