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Thread: Particle systems: Particle Toy

  1. #1

    Particle systems: Particle Toy

    Hi,

    I wrote a test application for particle systems and it turned out quite entertaining so I'm posting it here.

    You can set the parameters manually, or just use random settings with the right mouse button. The current particle emitter can be cloned with the left mouse button and then the clones can be pushed around the screen. There is an autopilot-mode which lets it run without user interaction.

    Fun, trippy and useless

    Written in Delphi 6, my favorite Delphi version.

    Windows/OpenGL

    :: More info here.

    :: Download here(36kb).


    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  2. #2

    Particle systems: Particle Toy

    Whoooo pretty colors.......









    Excellent stuff! Can you tell us something about the inner workings?

  3. #3

    Particle systems: Particle Toy

    Quote Originally Posted by Traveler
    Excellent stuff! Can you tell us something about the inner workings?
    Glad you liked it!

    I'm writing a game engine in Delphi/Freepascal for small
    64kb style games, using procedural techniques.

    So the particle system is a kind of "component" in that engine.
    I'm developing a small "game IDE" where you can add components
    and edit their properties, like in Delphi.

    The Particle Toy application, and the other small applications on
    my website are developed within the IDE, using the component
    editor and scripting language.

    Here is an old screenshot of the IDE:
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  4. #4

    Particle systems: Particle Toy

    Some very cool stuff there VilleK
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Particle systems: Particle Toy

    Indeed! I'm a particle fan myself. Some nice work.

    Any chance of a particle engine primer for the folks here at PGD?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    Legendary Member NecroDOME's Avatar
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    Particle systems: Particle Toy

    I like the blur (some motion blur i think)..... :fuzzy:
    NecroSOFT - End of line -

  7. #7

    Particle systems: Particle Toy

    Quote Originally Posted by WILL
    Indeed! I'm a particle fan myself. Some nice work.
    Thanks!

    Quote Originally Posted by WILL
    Any chance of a particle engine primer for the folks here at PGD?
    I'm not very good at writing tutorials, but I recommend anyone interested to look at this wiki page about particle systems, and the external ]I like the blur (some motion blur i think)[/quote]
    It is just a very simple feedback effect. Instead of clearing the screen, draw a fullscreen quad with 0.9 alpha each frame.

    I've updated my Particle Toy page with a screensaver version now.
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

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