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Thread: My current "WIP"

  1. #1

    My current "WIP"

    Hi there,

    it started with the idea to show the Asphyre community how to use Newton Game Dynamics with Asphyre...

    Then I had the vision of some kind of plant-engine, which is able to draw and move much plants on a landscape.

    See the current state of progress in the little video here.

    The trees are currently under works, so I used just billboards in the video (which don't look that bad ).

    Tell me what you think of it. I guess I will make a little game out of it, after the showcase for Asphyreusers is done.

    Greetings,
    Dirk

    http://www.dino-it.de/Engine.wmv
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #2

    My current "WIP"

    Looks like a very nice Foiliage Replicator (Torque engine term)
    Your engine is looking sweet. The physics looks nice too.

    Are all of the plants rendered using Billboards? Does it support mesh trees and plants?

  3. #3

    My current "WIP"

    At the moment it's only the trees which are drawn using billboards. The plants are drawn 3dimensional using facings.

    The trees will become 3dimensional too. The class is nearly finished. They use a 3D model for trunk and the leafs are drawn using facings then. This way the foiliage will wave in the wind, too.

    3Dmeshes are no problem though.

    But the amount of facings is raising enormous the more plants are on the landscape. I am now altering the landscape class, to support detailtextures. Then I can use less plants and still have a good look.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #4

    My current "WIP"

    Noice, different...

    Have you seen the demos for Crysis ( http://pc.ign.com/objects/694/694190.html )? If you can get something resembling that, then you can work for any game company you would care to name .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    My current "WIP"

    Looks Good

    keep us all posted. I am very interested in how you manage to get the vegitation working
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
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  6. #6

    My current "WIP"

    Hello,

    very good work, looks very interesting! and promising...

    I must try more gras in my engine and also trees with billboards I guess

    Firle

  7. #7

    My current "WIP"

    very very very nice, is it dynamic tree generator or 3d meshes? in any case, you need to use more detailed models and textures, but otherwise it is very nice!
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #8

    My current "WIP"

    Very cool. Nice atmosphere with the fog and the wind. Have you made the graphics too?
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  9. #9

    My current "WIP"

    Agreed with the previous posters, its very nice. But exploding iceballs....? (j/k)

    Only one tiny thing I noticed is that the grass doesnt feel like its waving in the wind. Its more like (quite noticable at 1m18s) like plants on the ocean floor.
    But still, it's nitpicking really,.. my hat off to you.

  10. #10
    Legendary Member NecroDOME's Avatar
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    My current "WIP"

    When can we exact farcry in Delphi?
    Keep up the good work!
    NecroSOFT - End of line -

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