Results 1 to 4 of 4

Thread: Smoke effect?

  1. #1

    Smoke effect?

    How do you create a realistic-looking smoke effect in OpenGL, especially if you have no artistic skills like me? I don't even know where to start. Let's say I have soldier with a musket and he fires it, I would like to see a puff of smoke emanate from the weapon and then expand and dissipate away. Any ideas or links?
    [size=10px]"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." -- Paul Dirac[/size]

  2. #2

    Smoke effect?

    How about particle system? Here is a link to OpenGL implementation:
    http://www.codesampler.com/oglsrc/og...article_system
    You will need also cg.dll and cgGL.dll files to run it (and NVIDA graphics card). And here is another simple OpenGL smoke system:
    http://www.gameprogrammer.org/main.p...utorials&no=47
    As for gunshot smoke I think that it can be made with one textured quad
    fading over time by means of alpha blending - a particle system with one particle
    The particle textures are provided with the samples, so no need to make your own.

  3. #3
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Smoke effect?

    I saw an impressive demo movie about smoke on the nVidia site.

    http://www.nvidia.com/page/geforce8.html (see NVIDIA Quantum Effects‚Ѣ Technology)
    NecroSOFT - End of line -

  4. #4

    Smoke effect?

    Thanks for the advice and links.
    [size=10px]"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." -- Paul Dirac[/size]

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •