Yup a simple game, and one which I have done pretty well on considering all code is mine and not 1 bit of research outside on how I would do it. Was very nice to create it myself. I am hoping to maybe make it into a "Final fantasy 7 Pong" complete with FF7 pictures, players etc.

Anyway, problem that surfaced is that if deltatime is large the collision misses and theerfore the ball goes through the paddle.

Now, this isnt an issue on my computer, but on a slower one it would be for certain.

I have made the paddles thicker to compensate but this will always remain an issue.

Is this one game where Framebased movement would be a better alternative or is there a way around this to programatically account for this problem?

Thanks again to all, my other original game complete with music is more or less done. This one is justa bit of fun (as a kid i always wanted to make pong!!)