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Thread: Lazarus 0.9.20 Just Released

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Lazarus 0.9.20 Just Released

    It seems that the Lazarus team is making good time as their latest update to their vastly improving IDE suite has come only a few months since the last one. Lazarus 0.9.20 was released just last week.

    Heavy work has been done on the LCL, the debugger and widgets, including the new widgetset called fpgui and some updating and fixes to Qt.


    Language translations for German, Finnish, Catalan, Russian,
    Italian, Africaans [size=9px](af-za)[/size] and Spanish where updated.


    Another big IDE fix: [size=10px]"renaming a component now automatically renames methods with default names, and inherited components"[/size]


    Some stuff on the debugger:

    - added dwarfloading to windebugger
    - added exception dissection
    - added linenumber address resolving
    - added setting of breakpoints



    I should also note for all you Windows Vista fans that the Win64 branch of Lazarus is now offered in daily snapshots over here: http://michael-ep3.physik.uni-halle.de/Lazarus/


    Get more information about the Lazarus project or read the details of the lastest release at: Lazarus.FreePascal.org!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    Lazarus 0.9.20 Just Released

    This is nice project, i even submitted my first patches to it last week, so, the ide now has multiline component palette, and i'm going to make object inspector look better as well
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Lazarus 0.9.20 Just Released

    Hey, nice! I've not updated yet, but I found that maximizing the main IDE forum to be annoying. nice to see the details are finally being taken care of.

    Oh and hey.. if you can fix this nasty bug, you rock. When you delete a group from inside a group... it crashes. Every time it does it without fail.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4

    Lazarus 0.9.20 Just Released

    Quote Originally Posted by WILL
    Hey, nice! I've not updated yet, but I found that maximizing the main IDE forum to be annoying. nice to see the details are finally being taken care of.

    Oh and hey.. if you can fix this nasty bug, you rock. When you delete a group from inside a group... it crashes. Every time it does it without fail.
    i haven't looked into minimize and restore routines yet (and dumb taskbar buttons), but will in future, right now i need to construct a widgetset independant combobox that can have any variable height for the object inspector.. oh and i added minimum main form constraints size. but this is going to come out in next release (or maybe it is in trunk already)

    about group bug: what do you mean exactly? is there a mantis ticket for it?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #5

    Lazarus 0.9.20 Just Released

    Unfortunately, it grows bigger and bigger with components and features, and one notices this in performance. Compilation is , compared to Delphi, slow, and there are some really strange behavioures on Windows. The build-up of windows is slow.. of course one could say with a fast CPU or card no one notices, just like one could say big execs don't matter with a big hard drive. . it's debatable.

    I remembered the lazarus build 0.9.8 was really nice, compact, it was quite good responsive compared to Delphi. It was a bit sluggish but that was OK for a free program. That's why I switched. But now.. If I fire up Delphi 6 personal , it's just like a new , fast, world opens up, so I recently went back again.
    Marmin^.Style

  6. #6

    Lazarus 0.9.20 Just Released

    I have to agree with all points, the latest version is a great improvement. I've been running it for a few days now, and except for adding images to a TImageList it runs great (if I try and add images it crashes, still have to run the debugger to find out why).

    On the other side, re-building the IDE every time you add a component really sucks. The re-build cycle is extremely slow, and if you have a few dozen component packs to install your going to be there a while. Would be nice if you could do an "Export" of your component settings, install new version, "Import" the settings and do one single build.

  7. #7

    Lazarus 0.9.20 Just Released

    Quote Originally Posted by jdarling
    I have to agree with all points, the latest version is a great improvement. I've been running it for a few days now, and except for adding images to a TImageList it runs great (if I try and add images it crashes, still have to run the debugger to find out why).

    On the other side, re-building the IDE every time you add a component really sucks. The re-build cycle is extremely slow, and if you have a few dozen component packs to install your going to be there a while. Would be nice if you could do an "Export" of your component settings, install new version, "Import" the settings and do one single build.
    The sooner they add the ability to add components dynamically, a la Delphi, via some sort of bpl or similar the easier it will be for all concerned.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #8

    Lazarus 0.9.20 Just Released

    Quote Originally Posted by savage
    The sooner they add the ability to add components dynamically, a la Delphi, via some sort of bpl or similar the easier it will be for all concerned.
    in about 6 months or so when next big release of FPC comes out (new wintendo linker comes with that) things should go a lot faster then.

    still, there is no delphi or lazarus or anything else that could beat D4 in compiling time and ide functionality.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  9. #9

    Lazarus 0.9.20 Just Released

    Of course Lazarus needs some work here and there, eg. a better package handling (I'm badly waiting for that) or some improvements in the interface, but... Hey! I love this RAD! With Lazarus I have ported an application from win32 to PocketPC simply by recompiling it
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  10. #10

    Lazarus 0.9.20 Just Released

    Quote Originally Posted by marmin
    Unfortunately, it grows bigger and bigger with components
    and features, and one notices this in performance.
    The lower speed has to do with the external ]
    The build-up of windows is slow.. of course one could say with a fast CPU or card no one notices, just like one could say big execs don't matter with a big hard drive. . it's debatable.
    [/quote]

    Big exe's don't matter as much as speed. But except for the IDE's compilationspeed (which is limited by the external linker more than anything else), I don't see a speed problem with Lazarus. For large projects it's faster than D7.

    I still run Lazarus on a P233.

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