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Thread: Need help with indy 10

  1. #1

    Need help with indy 10

    I got BDS 2006, with the Indy 10 component package.

    I am trying to use this to make my game, but i cant figure out how to make a function that automatically takes incomming data and runs packet-prosessing function.

    I tried using a unending loop and using the idAntiFreeze component, but it didnt work (it froze anyway )

    I then tried using the antifreeze when i wouldnt get any responce (to test if it worked, silly) and it didnt.

    Does anyone have a solution for this? i know many ppl use the indy components, so somebody must have some smart way of handling this?

  2. #2

    Need help with indy 10

    Hi,

    try creating the indy objects in a separate thread, then it wouldn't freeze everything. Done a couple of things with Indy10, and it seems to work as it should.

    rgds,
    Peter

  3. #3

    Need help with indy 10

    eh.. can you give me an example?

    I dont know how to make new threads, and havent seen any examples how to do it.. (i learn most of my programming from examples and trial and error)

  4. #4

    Need help with indy 10

    Everything you wanted to know about threads:
    http://eonclash.com/Tutorials/Multit...ey1.1/ToC.html

    Gotta love Martin Harvey's tutorial

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