The princip is same, just put them into a delphi-special-wm-handling-functions message function into the form object in the unit.Originally Posted by chronozphere
The princip is same, just put them into a delphi-special-wm-handling-functions message function into the form object in the unit.Originally Posted by chronozphere
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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