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Thread: Genesis Device Engine Project Looking For New Members

  1. #1

    Genesis Device Engine Project Looking For New Members

    Hi all,

    First let me introduce myself a bit. I’m Luuk van Venrooij, 23 years old from the Netherlands. Currently I’m in my last few months of getting my degree in computer science. I do par time work as a database programmer for a small company. In my free time I enjoy mountain biking, hiking, hanging with friends and of course game programming?.

    For 2 years I’ve been working on and off on a 3d game engine project called Genesis Device. Inspired by games like Battlefield 2, Far Cry and Oblivion I wanted to create an engine capable of rendering large outdoor worlds with the best possible graphics for next generation hardware. Here is a list of the main features so far:

    - Class based engine structure written in Object Pascal. Using Turbo Delphi as development environment (http://turboexplorer.com/delphi).
    - Opengl Renderer which supports the latest OpenGL 2.0 extensions (Framebuffers, Occlusion Queries, GL Shader Language etc )
    - 64 bit render buffer for post processing effects like HDR and bloom effects
    - Heightmap based terrain
    - Own triangle strip based mesh format for building and such on the terrain
    - Quadtree and Octree for the scene management. Quadtree for the terrain and Octree for the meshes. Horizon culling is used to remove Quadtree and Octree nodes that aren’t visible with the current viewpoint.
    - Debug and error handling systems. Include things like logging of events and a console for debugging.
    - Environment stuff like water, skydome, sunflares.
    - Support for dds, tga, png, bmp and jpg for textures
    - Input using direct input
    - MeshImporter with dfm ( http://www.delgine.com ), obj and 3ds support
    - MapEditor to create maps (in progress)
    - MapViewer to inspect the maps.
    - Importer for terrains made in l3dt ( http://www.bundysoft.com/L3DT/ ).
    - And some more features that are not listed?

    Here is also a list of screenshots which should give an idea of the current state.











    Since a few months a friend of mine and I have been making plans to actually create a realistic online fps game called Silent Operations using my engine. I’m the only programmer on the engine so far and since I have only about 10 hours a week to do some coding the engine progress is to slow to actually accomplish something. That’s why I’m looking for new members who want to join. If you have any of the following skills and willing to help on this free open source game engine and later on the actual game itself contact me:

    - Experience in Object Pascal and Delphi (Pre)
    - Experience in OpenGL/GLSL ( For Graphics)
    - Experience in OpenAL ( For Sound )
    - Experience in Newton ( For Physics )
    - Experience with network programming
    - Experience with the Delphi VCL ( For tools )
    - General game/engine programming experience

    Some demo /code stuff would be nice if you can supply it.

    You can contact me at: LuukvanVenrooij@GenesisDevice.net
    The engine website: http://www.GenesisDevice.net (old and outdated needs a revamp?)
    Silent Operations website: http://www.silentoperationsgame.com/

    If you are an artist who wants to help out on the game content drop a line on the Silent Operations forum.

  2. #2
    Legendary Member NecroDOME's Avatar
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    Genesis Device Engine Project Looking For New Members

    Looks nice.

    I'm also creating my own 3D engine. Also I started a year or 2 ago with my engine.
    You may take a look at my site: http://necrodome.homeftp.net

    Greets from The Netherlands

    ps. I would like to see a demo on how fast the engine is running. Some tech demo...
    NecroSOFT - End of line -

  3. #3

    Genesis Device Engine Project Looking For New Members

    Hi Luuk,
    Welcome to PGD. Your engine looks very interesting indeed. I have upgraded your post to a news item, so that it appears on the news page.

    Have you thought of making your engine more cross-platform, maybe using FreePascal for the engine and Delphi/Kylix for the editors. We have had some success in porting some games from Win32/Linux to MacOS X recently using FreePascal.

    You might also look at what is going on on this thread - http://www.pascalgamedevelopment.com...pic.php?t=3804 as Dirk is working on something similar in the Far Cry/Crysis sense.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #4

    Genesis Device Engine Project Looking For New Members

    Thanx for the great comments so far and of course ending up on the news page.

    @NecroDOME
    I`ve actually looked at your engine earlier today. Looks real nice. Loved the editor and the scripting features. I`am working on a little demo of my engine that Ill post online in the next few days. THe engine is designed for next gen hardware. My devsystem is a gf6800 with 256 mb. It runs the engine very wel. About 80 fps with al the systems fully open. BTW I saw you went to fonty`s, me 2 . Hope to be done in January . What a small world we live in.

    @savage
    Thanks for putting me up on the newspage , appreciate that. I`ve been experimenting with FreePascal a year back or so. But I found delphi to be supperior to it. Asspecialy since it has a free version since a few months. For now I dont have any plans of porting to any other OS since there is still a lot to be done on the engine. Checked the link and the vegitation looks awsome on his demo. Iam waiting for the release of the planta vegitation engine. It has a free to use licence and the demo movie looks awsome.

  5. #5

    Genesis Device Engine Project Looking For New Members

    Wow, some very impressive screenshots you've got there.

    Please do keep us posted about any future updates!

  6. #6
    Legendary Member NecroDOME's Avatar
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    Genesis Device Engine Project Looking For New Members

    sweet... which Fontys location? Eindhoven? I hope to be done somewhere June...
    NecroSOFT - End of line -

  7. #7

    Genesis Device Engine Project Looking For New Members

    Jupz also eindhoven

  8. #8

    Genesis Device Engine Project Looking For New Members

    Nice work Luuk

    The terrain is very impressive.
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  9. #9

    Genesis Device Engine Project Looking For New Members

    For 2 years I’ve been working on and off on a 3d game engine project called Genesis Device.

    - Class based engine structure written in Object Pascal. Using Turbo Delphi as development environment (http://turboexplorer.com/delphi).
    I don't think turbo delphi was around for 2 years

    Aniway, i am an expert in openal, and wrote a very nice audio library (see my signature). so i may help you with implementing audio.

    I have experience with newton as well (i created a very well behaving character controller), particle system etc, opengl, vcl, etc.. all but networking.

    if you want a good story, i can give you help with that as well.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    Genesis Device Engine Project Looking For New Members

    :clap: Very, very nice guys! Keep up the good work and please keep us posted as things progress.

    Object Pascal needs a cutting edge 'hit' at some point and you guys are on a roll so.... break a leg. [size=9px](or neck, or arm or some other 3D high def. object )[/size]
    Jason McMillen
    Pascal Game Development
    Co-Founder





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