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Thread: XNA Dream Build Play gets underway...

  1. #1

    XNA Dream Build Play gets underway...

    Microsoft have finally announced the first stage of the DBP competition over at http://www.dreambuildplay.com/main/HowToPlay.aspx

    Quote Originally Posted by Microsoft
    Warm-Up Challenge – Relatives of Spacewar
    Create a game based on the Spacewar Starter Kit— either the Spacewar codebase or content, or both. The only requirement: Your game must be derived from the version of Spacewar that’s a part of XNA Game Studio Express. Use as much or as little of the Spacewar Starter Kit as you like. Just remember that the relationship to the Spacewar Starter Kit must be obvious to our judges.
    They are offering $500 (USD) to the top five entries!

    You've got until the 2/28/07 at 11:59:59 PM CT to get your XNA entry in.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    XNA Dream Build Play gets underway...

    Not really Pascal related, but it is game related.

    Here is a clip of one of the entries to the Dream Build Play competition...

    http://www.youtube.com/watch?v=c6kz-xMx2mM

    you can see what others have created using XNA over @

    http://forums.microsoft.com/MSDN/Sho...eID=1&PageID=0
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    XNA Dream Build Play gets underway...

    Here is a clip of what Ben Nitschke and his modeler Chris wrote in 4 days using XNA for the Microsoft competition at the GDC. Keep in mind that they started from scratch and from his blog only reused some font rendering code and that he had never written an RPG before. I think its very impressive stuff and this guy knows his XNA...

    <object width="425" height="356"><param name="movie" value="http://www.dailymotion.com/swf/2KHETK46gE8hoa1dH"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/2KHETK46gE8hoa1dH" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object>

    The C# source code for this can be downloaded from his blog page @
    http://abi.exdream.com/
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #4

    XNA Dream Build Play gets underway...

    I can't watch the clip. I'm just getting a big white square

    However I checked his blog out and the screenshots are amazing.
    It seems he's writing a book about XNA programming, so I guess he must know it pretty well.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  5. #5

    XNA Dream Build Play gets underway...

    Quote Originally Posted by pstudio
    I can't watch the clip. I'm just getting a big white square
    Hmm, it's that old works for me thing.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    XNA Dream Build Play gets underway...

    That video is both cool and a testament to how a little bit of editing can go a long way.

    Very cool though. I can see how he could have coded it in just days. My guess would be that the map design would have been the most time consuming portion of the development.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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