Results 1 to 9 of 9

Thread: How to set up a good skybox

  1. #1

    How to set up a good skybox

    Hi guys

    I like to know how to set up a good looking skybox.
    What kind of geometry should i use.. A box, A hemisphere
    And most important.. How can i make, or where can i find good skybox textures

    Thank you.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #2

    How to set up a good skybox

    Jump to this place, scroll down to the post of 10 January 2006 and you'll find a link to a tutorial.

    Alternatively you could also try this page and scroll about halfway to the Skyboxes item.

    Hope that helps at least a bit.

  3. #3

    How to set up a good skybox

    Ok?© thank you

    I found out that cubes are normally used. I saw some skybox textures and i think most of them should be mapped onto cubes.

    But i like to learn how to make my own skyboxes. :razz:
    Can someone provide me with some extra info??
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    How to set up a good skybox

    You can always do it the Ureal way: make a little map of your sky box with different objects. However in some cases it's useful, in other it isn't...
    NecroSOFT - End of line -

  5. #5

    How to set up a good skybox

    Sorry i didn't made myself clear ops:

    I like to know how to make my own skybox textures. I already know how to set up a box or a hemisphere. But it still needs a good sky texture. I found some textures on the net (link. But i'd rather make them myself.
    The problem is that the skybox textures must be seamless and must have a good perspective. Otrherwise the user will feel trapped inside a box or hemisphere wich is not what i want.

    How can i make my own seamless skybox textures with the right perspective

    Please take a lookat these images This is the kind of texture i want to create.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #6

    How to set up a good skybox

    Maybe this tutorial can be of some use to you?

  7. #7

    How to set up a good skybox

    Way back I wrote a tutorial on how to create textures for such a skybox in Terragen (and also how to render it in your application). Just follow this link.

  8. #8

    How to set up a good skybox

    I'll second that, Terragen is really easy to make skyboxes with. I did a load of work with the Torque engine and as a part of that, I had to make skyboxes for my levels. Terragen did a wonderful job. Only thing was (my version) didn't do trees and so on. I did find the tutorial I used, but Sascha has it covered.

    Just checked the Terragen site, and DAMN! Terragen2 is lookin' fine
    http://www.planetside.co.uk/terragen/

    http://www.planetside.co.uk/gallery/v/tg2gallery/

    I think I've got a utility for rendering starfield skyboxes on my machine at home. If you need it, I'll have a look for it. The original page has gone though.

  9. #9

    How to set up a good skybox

    Thank you all for your replies

    I've downloaded terragen and its indeed an amazing tool. I need to learn how it works though. But that's just a matter of time
    @Sacha: I looked at your tut and i think it will be very usefull for me. Thank you :razz:
    I've also downloaded the source and it looks nice.
    But the landscape is a bit blurry... it makes me feel stonede LOL :lol: So maybe 256x256 textures are too small for a skybox. I would use 512x512.
    The landscape you used is an exellent one... the sun was dazzling me.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •