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Thread: My Multiplayer Project: Blow Everything Up Net.

  1. #1

    My Multiplayer Project: Blow Everything Up Net.

    I released 1.3.1 version of the Blow Everything Up Net Game.

    This is a multiplayer 2D shooter written in Delphi 5.
    There are 18 maps, 7 characters and 3 game modes.
    Weapons: Glock, shotgun, rocket launcher, grenades and special
    weapons. Additional weapons you can selected, when you have 100 points
    of adrenaline.

    Some screens:





    It would be great, if you download the game (game+server, 83 MB): http://seasoft.robal.org/download/beunet131.zip

    I've created dedicated server (1.2 MB): http://seasoft.robal.org/download/dedicated131.zip

    My Homepage: http://seasoft.victorygames.com.pl

    I need only more players and more servers . I'll never finish this project, because it is the Multiplayer Game (Will be more updates in future).

  2. #2
    Legendary Member NecroDOME's Avatar
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    The Netherlands, Eindhoven
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    My Multiplayer Project: Blow Everything Up Net.

    Good graphics, nice GUI.

    1 thing, in the installer you used the win 3.1 components to select the install directory. I recommend to change them as they are out dated and don't fit with you very-nice-looking-gui.

    ps>> I'm now running a dedicated server temporarily...
    NecroSOFT - End of line -

  3. #3

    My Multiplayer Project: Blow Everything Up Net.

    Thanks, I saw your server, but it is on Low IP - I couldn't join it .

  4. #4
    Legendary Member NecroDOME's Avatar
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    My Multiplayer Project: Blow Everything Up Net.

    Fixed (i hope)
    NecroSOFT - End of line -

  5. #5

    My Multiplayer Project: Blow Everything Up Net.

    Very awesome work (especially since I'm a sucker for top-down shooters)! Had a nice overall professional feel to it, and some cool nice hand-drawn character portraits to boot. Not to mention nice graphics.

    Gah, how long ago did you start on this project? It's strikingly similar to one of mine, but it's evident that we both developed seperate of eachother's influence. Yours is certainly both graphically and content-wise head and shoulders over mine!

    Also, how did you do your trees? Is it just a few different 'flat' layers shifting with the wind? Irregardless, they look very nifty.

    Keep up the great work!
    Game-Dev Journal: http://skirmish.dreamhosters.com/devlog/

  6. #6

    My Multiplayer Project: Blow Everything Up Net.

    I had started this project about 8-10 months ago. Thank you for your positive opinions

    NecroDOME -> Yes, it works. Thanks for hosting the server, but remember, that the server is VERY hungry and for 16 players needs 2560 kbps. I have got ADSL 512/128 and can host only 4 players without lags. But the client could be played on modem. The server network requirements are one of my biggest problem .

    But your server works and it's great Thanks!

  7. #7
    Legendary Member NecroDOME's Avatar
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    My Multiplayer Project: Blow Everything Up Net.

    It's my private server with internet sharing, so if it's TOO hungry i'll put it offline or limit the upload rate...
    NecroSOFT - End of line -

  8. #8

    My Multiplayer Project: Blow Everything Up Net.

    OK, so I'll put a table with upload speed and max. number of players:

    SERVER:

    128kbps - 4 players
    512kbps - 7 players
    2048kbps - 14 players

    CLIENT:
    56 kbps modem connection - 5 players
    128 kbps - 12 players
    384 kbps - 32 players

    IMO the game with 5 players is dynamic enough. I will limit count of players to 8 (or 12), because more players could make a mess not game . What do you think?

  9. #9

    My Multiplayer Project: Blow Everything Up Net.

    1. the control panel.. has no exit / save / apply button. kinda confusing..
    2. when i clicked pl liero league link it exitted game without restoring previous gamma correction (gamma 2.2). i didn't quite expect it to quit game when i clicked that

    the maps may be a little too restrictive, just single paths, you could make better labirynths or a free to explore forest area i played a bit alone, as nobody was on the server to test it a bit, maybe you could add melee attacks, throw the empty gun at them, etc
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #10

    My Multiplayer Project: Blow Everything Up Net.

    Yeah, melee is a plan. In BEU Net 2007. And I will delete big maps like DM_WenHut and fix some bugs.

    And if you want to play with more players, connect to the server(s) a little late (for about 3-5 hours).

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