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Thread: My Multiplayer Project: Blow Everything Up Net.

  1. #11
    Co-Founder / PGD Elder WILL's Avatar
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    My Multiplayer Project: Blow Everything Up Net.

    Hey very nice work. For that last 24hrs or so I've been silently cheering you guys on. So if your wondering who put you on the news page...

    I really like top down stuff, I think it's great. It's basically a precursor to the typical 3D platformer without all the enormous amounts of required details. So building these nice complex maps or 'worlds' is quite possible, and fun to explore.


    I think if you can find a way to reduce the bandwith req. it would allow for more multi-player activity obviously, but what else can you do in this area? I'm sure you can 'pack' or strip off some overhead in your sent packets somehow. This would go a long way towards getting that huge data pipeline requirement down to what you need.

    And then there is the option of compression. Nothing too complex, just fairly mild compression that can be undone on the fly. Network tunneling can do this so perhaps you can set something up on the game's network layer that will allow for this? Just a bit of a wild idea there.


    Anyhow, great project, please keep us up to date. And welcome to PGD!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #12

    My Multiplayer Project: Blow Everything Up Net.

    Thanks a lot! And thanks for dedicated server!

    OK, so let's rock!

  3. #13

    My Multiplayer Project: Blow Everything Up Net.

    Very nice game... graphics and gameplay are amazing :razz:

    I have tried the singleplayer, but the game is quiet hard. The enemy always starts shooting before i know there is an enemy. And it only takes one sec for hem to blow me to smithereens.

    I would like to have a set-level-of-difficulty option included

    I think the cursor also moves a bit slow... maybe you should include an option for that aswell.

    Unfortunatly.. there was nobody online when i tried the game so i didn't had the chance to check the multiplayer. Better luck next time
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #14

    My Multiplayer Project: Blow Everything Up Net.

    Whole day were loads of players on Pascal_Game_Development Server.

    If nobody is playing, join and wait a while.

    PS: There are 2 players playing on one server.

  5. #15

    My Multiplayer Project: Blow Everything Up Net.

    I want to publish some new posts about Blow Everything Up.

    If you want to help with music or graphics, contact with me by e-mail (contact.seasoft@gmail.com)!

    We started working upon version 2007!

    More information:
    CLICK

  6. #16

    BEU Net 07 official news

    We have started working upon next actualization!



    COMING SOON.

    Testers are playing first alpha now!

    2007 publication of BEU Net will contain:

    - English & Polish (& maybe German) language version
    - new maps
    - improved graphics
    - improved gameplay
    - optimizations

    and many, many more.

    The game will be optimized in speed and size! 30 FPS on DM_Haze will increase to 60 FPS! And size of the setup file will be hardly decreased. The game will work better and contain more than version 1.3.1, but the setup file will be smaller!

    The other thing I'll improve is gameplay. Everything will be the same, but more and better. The networking code should minimize any asynchronizations (most annoying: grenades). Some suggestions?

    Of course the game will be still freeware, without any charges.

    At last some screen:


  7. #17
    Legendary Member NecroDOME's Avatar
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    My Multiplayer Project: Blow Everything Up Net.

    Looks promising
    NecroSOFT - End of line -

  8. #18

    My Multiplayer Project: Blow Everything Up Net.

    Yes indeed... looks very nice!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #19

    My Multiplayer Project: Blow Everything Up Net.

    Thanks, hope it'll be as good it looks

    Actually I have some problems with connecting players, but I think that the problem will be fixed soon. However, Alpha 2 is being created... But it's still to less for public beta.

  10. #20
    Co-Founder / PGD Elder WILL's Avatar
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    My Multiplayer Project: Blow Everything Up Net.

    So hows the project coming along? I noticed that the other website/server was hacked. Any problems there or is it just a dead link now?
    Jason McMillen
    Pascal Game Development
    Co-Founder





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