Hi, thanks, I have the old help with the package I got.

Things were going better until I tried to follow the help with using OemagSprite and OmegaImageList.

I loaded a GIF into an OmegaImageList component without any harp and set it all up, just like the help says, however I keep getting an error message "no omegaimagelist assigned to sprite".

Anything assignable, has been assigned and I can't find anything that reflect on this error.

All i'm aiming to do right now is draw an animation (as a sprite, for future use) on the omega screen along with the text already drawn in the OmegaTimer event when fired (I use OmegaSprite.Draw of course).