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Thread: Need some help with Omega.

  1. #1

    Need some help with Omega.

    Hello, I was unable to get UnDelphiX installed so I am giving Omega ago instead (all the other ones borked on me), this one seems promising so far.

    But the documents don't give quite enough information, right now all I am interested in is drawing some text on the form (tied to the OmegaScreen Component, I am also using OmegaTimer).

    I named OmegaScreen, OmegaDX and I can see drawing functions for rectangles and things but nothing to draw text? (UnDelphiX has it and uses a method of properties that i'm used to), but I can't see anything at all with Omega.

  2. #2

    Need some help with Omega.

    Have you taken a look at the samples? there are a lot up samples...

    I can take a look when I am home in a few hours, but I bet there are samples using text...

    There are two possibilities, OmegaFont or OmegaBMPfont.


  3. #3
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    The Netherlands, Eindhoven

    Need some help with Omega.

    Add omega primitives. With this you can draw lines n stuff. With OmegaFont (it was i think) you can print a bitmap font to the screen. You need to point the font and primitives to OmegaScreen.

    I used omega in my 3D engine, but wrote my own font and GUI engine. I still use OmegaPrimitives.
    NecroSOFT - End of line -

  4. #4

    Need some help with Omega.

    I don't see any samples with the download I got, and the main site is a bunch of weird floral pictures .

    The docs don't tell too much as of yet either and aren't up to date (it doesn't show all the components that are available).

  5. #5

    Need some help with Omega.

    Ok, I'm now using the BitMapFont component, but I can't see how to change average things like the type of font (like tahoma) and the size (a normal size setting), etc?

  6. #6

    Need some help with Omega.

    From my homepage:
    Omega Help (older):

    Download latest, including 3 different versions,
    two for DX8 and one for DX9 including samples:

    Hope that helps a bit.


  7. #7

    Need some help with Omega.

    Hi, thanks, I have the old help with the package I got.

    Things were going better until I tried to follow the help with using OemagSprite and OmegaImageList.

    I loaded a GIF into an OmegaImageList component without any harp and set it all up, just like the help says, however I keep getting an error message "no omegaimagelist assigned to sprite".

    Anything assignable, has been assigned and I can't find anything that reflect on this error.

    All i'm aiming to do right now is draw an animation (as a sprite, for future use) on the omega screen along with the text already drawn in the OmegaTimer event when fired (I use OmegaSprite.Draw of course).

  8. #8

    Need some help with Omega.

    Maybe using the gif is your problem,

    I suggest sticking to jpeg, bitmap or png
    The views expressed on this programme are bloody good ones. - Fred Dagg

  9. #9

    Need some help with Omega.

    So i'll have to manually animate them..... why is there an ImageIndex property for the sprites....

  10. #10

    Need some help with Omega.

    Ok, so now i'm using a static PNG which seems fine.

    Except for the fact that my text that I was drawing has now been transformed into that image, every character , wtf lol.

    EDIT: Ok that seems fixed, odd that it happens automagically but oh well, so it looks like I can only use either the plain text or some image from the imagelist .


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