Hi there!
Does anybody have any experience with combining 3D characters and 2D isometric environments?
I've picked up and old project of mine again which used to be entirely 2D, and now I think that a lot of things would be much easier if at least the characters were 3D (don't want to do it entirely in 3D because I want to re-use my old gfx).

I know how to draw 2D sprites in Direct3D, but how do I get the 3D models to look right (= the right perspective/camera angle). Is there something like orthographic projection in Direct3D or do you have to fake it? I know that it's possible because a whole bunch of games use this technique, but I dunnow how to do it.
Any help much appreciated.

Thanks in advance!