Hello, this is about Cairn's S2DL.
When I tried running the demo HelloWorld, Lazarus came with the message
Code:
Debugger error
Ooops, the debugger entered the error state
Save your work now!
Hit Stop, and hope the best, we're pulling the plug.
Why does that happen?

Second time, instead of the above I got:
Code:
Project raised exception class 'External: SIGSEGV'.
Then I ran it with Dev-Pascal, it worked alright after I found out it needed Font3.png but there was no such file in the Images directory!

So in a 2D game, I managed to make it work, but here is where Im stuck now:
How do I implement that into a 3D game? You seem to have shortened it down so much that you even create the OpenGL window in one of those units...so what if I already initialize my own?