I'm building a game of sorts, with a scrolling background, and even with just a dozen sprites, I experienced a slowdown at high res (1024x768+) -- I wasn't sure why, so I tried removing the TBackgroundSprite, and it definately helped the problem a lot. Anyone experience this, and have an idea for fixing it? Perhaps another method of presenting a background? - Perhaps no background, and all sprites?

Any knowledge or info on this would be helpful.

Fitz