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Thread: TBackgroundSprite

  1. #1

    TBackgroundSprite

    I'm building a game of sorts, with a scrolling background, and even with just a dozen sprites, I experienced a slowdown at high res (1024x768+) -- I wasn't sure why, so I tried removing the TBackgroundSprite, and it definately helped the problem a lot. Anyone experience this, and have an idea for fixing it? Perhaps another method of presenting a background? - Perhaps no background, and all sprites?

    Any knowledge or info on this would be helpful.

    Fitz

  2. #2

    TBackgroundSprite

    i had also that problem i made from the scrolling background a sprite and
    it worked good.

  3. #3

    TBackgroundSprite

    How did you do that exactly?

  4. #4

    TBackgroundSprite

    I think the TBackgroundSprite is much more efficient than using lots of TImageSprites. What size tiles are you using for the background?
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  5. #5

    TBackgroundSprite

    I tried different sized ones, from 50x50 to 1000x1000 and larger, and the effect seemed very similar.

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