I'm curious to know, how you got it to show the full explosion animation before making it dead in the sprite engine?
I figured a call to Dead; anytime after you change the image would just kill it before the animation had time to show properly?
I'm curious to know, how you got it to show the full explosion animation before making it dead in the sprite engine?
I figured a call to Dead; anytime after you change the image would just kill it before the animation had time to show properly?
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