I was able to get SDL compiling for NDS :lol:
I need some basic examples to see if it works too. No dynamic libs, it works like as libnds: libs are statically (smart)linked inside the rom. About using sdl, it's only matter of adding sdl to uses. Of course I have adapted sdl.pas only, so I don't know how much work it is needed to get a complete sdl for nds package (sprite engine, mixer, logger, ...)