I think we'd need to clarify the exact terms and definitions with the SDL people in regards to NDS compiling. I doubt that they really had commercial console development in mind at the time of it's creation, but they may see reason to make a way or at least an exception for legitimate console compilation.

As far as making a library... thats not a bad idea... I doubt that naming conventions would hold us to any of SDL's licensing restrictions as the entire make-up of functionality beneath is totally different.

It kind of cancels out being able to include it with JEDI-SDL as it would really have nothing to do with SDL at all except that the function calls are the same to match the game's code.

We could simply describe the project as 'a bridging unit for JEDI-SDL to NDS porting.' A list of SDL compatibility functions would need to be created in the documentation as well.


I'd see what the SDL people have to say before starting it up though.