Sadly no, I've layed that project to rest years ago after releasing two techdemos over at the german Delphi-OpenGL-Community. Besides the fact that I'm not really into sci-fi and I had troubles thinking of what stuff, technologies and so on to actually put into the game, there were also huge flaws in the game design. E.g. I made the huge mistake (don't ask me why) to make it a real-time game instead of turn-based. So this project won't see any ressurection, but there are a lot of projects around the net that try to recreate MoO or Ascendancy (e.g. FreeOrion).Originally Posted by WILL
Well, I decided to make a split at some point. Theres OpenGL2.0-capable hardware around since 2002 (starting with ATI's R300 core) and I guess when I have this one finished there won't be many cards around that don't support GL2 anymore, so that's why I made this decission.Originally Posted by dmantione
The longer the game runs the harder it gets when you don't research new technologies, so yes I guess you'll be able to tech-out other factions, but let's wait until I've done balancing the game. And yes, espionage will also be a viable part of the game that'll mainly help you find out weaknesses of the other factions.Originally Posted by Delfi
Bookmarks