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  1. #1
    Projekt "W" is featured in the current printed issue of the german c't magazine!

    This morning I found my free copy of the current c't magazine in my letterbox..

    The c't software magazine is one of Europe's most successful computer magazines (with ~350.000 sold copies for each issue) and I'm happe to announce that my game (though it's "Phase 1", but that's the last public release) is featured on the current printed issue. It's on the software DVD and there is a small article along with a screenshot of the game in issue 24/2010. The article itself praises the game's great visuals as well as it's 5-player hotseat mode and goes a bit into detail on the game's different features (number of buildings, managing regions, the 5 differen nations, hiring staff, etc.).

    Here are some pictures from the current issue featuring Projekt "W" (click to enlarge):






    So now roughly 350.000 people are reading about my game and seeing it's screenshot, so I'm kinda excited right now, with the c't being the second magazine (after PGD) reporting about my game!

    And yes, I would've been even more happy if it would tell about "Phase 2", but due to my timeconstraings "Phase 2" is still far off (I hope sometime 2011), but still this is a nice boost for my motivation!

  2. #2
    This is really cool. Did they mention that it was written using pascal?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3
    Congratz.

    Quote Originally Posted by chronozphere View Post
    Did they mention that it was written using pascal?
    Unfortunately, it didn't.
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  4. #4
    Ah, long time no update on Projekt "W"'s status over here at PGD. Those of you that follow my homepage know that I'm still putting a lot of work into getting "Phase 2" finished, and I lack the time to update my HP and this thread simultaneously (together with my german status postings over at DGL), but I released a new video and thought it would be nice to show it to the PGD crowd.

    The video shows some new eyecandy. Something I wanted to implement for a long time now was a proper atmoshphere for the globe, and after some tinkering around I found a very simple solution to make that one look good (it doesn't even use a shader), so the globe now has a nice atmosphere around it's border.

    Also new is the water shader. I was never really satisified with the old one from "Phase 1" as it didn't look very realistic and was missing the typical specular highlights to some extend. So I rewrote that one too and I think it looks a lot better now.

    And last-but-not least I also changed the day/night transition on the globe. Up until now it was the realistic way moving around the globe. That looked great but wasn't in line with the background's transition from day to night, so now the globe also has a full transition.

    So here is the video (keep in mind it's still a WIP). If possible watch the 720p HD version :
    http://www.youtube.com/watch?v=yrCViY-4_Q8&hd=1

    Last edited by WILL; 21-04-2011 at 04:31 AM. Reason: Silly buttons... you can embed it right into your post now. :)

  5. #5
    Really very nice. The day/night cycle looks terrific.
    How far along are you in development? Any chance of a v1.0 any time soon?

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Very nice Sascha. Wow!

    Almost makes me wonder what a 5-year long PGD Annual competition would look like.

    I can't wait to see how the final version of this game will turn out. You really should submit it to the IGF when it's done. You'll blow away... somebody for sure. Piece of art.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Brilliant work!!
    Wake up from the dream and live your life to the full

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